This is my dumping ground for quotes and other stuff relating to the wonderful world of digital & communications.
The Science Museum surveyed nearly 400 contemporary creative technologists to capture their experiences of 1980s computing, the Computer Literacy Project and the impact it had on their subsequent careers. 86.6% had used a BBC Micro, with almost all of them using it to write programs. 41.9% of all respondents had been involved in setting up their own companies.
The most important and paradoxical fact shaping the future of online learning is this: A brain is not a computer. We are not blank hard drives waiting to be filled with data. People learn from people they love and remember the things that arouse emotion. If you think about how learning actually happens, you can discern many different processes. There is absorbing information. There is reflecting upon information as you reread it and think about it. There is scrambling information as you test it in discussion or try to mesh it with contradictory information. Finally there is synthesis, as you try to organize what you have learned into an argument or a paper. Online education mostly helps students with Step 1. As Richard A. DeMillo of Georgia Tech has argued, it turns transmitting knowledge into a commodity that is cheap and globally available. But it also compels colleges to focus on the rest of the learning process, which is where the real value lies
over the past few months, something has changed. The elite, pace-setting universities have embraced the Internet. Not long ago, online courses were interesting experiments. Now online activity is at the core of how these schools envision their futures
Technology is also pushing lecturers to either get better or explore alternatives. “These days I’m competing, frankly, with myself on video,” said senior lecturer on computer science David Malan… Online videos of his Computer Science 50 lectures, he said, “are accessible any number of hours of the day, and you can play me at twice the speed and therefore get these lectures twice as efficiently. I genuinely view this as a challenge to myself: what should be the role of lectures in CS 50? It’s definitely an opportunity to present conceptual material, but I also think it’s to incentivize students to get there and stay there throughout the semester: it needs to be a compelling experience.”
At the same time, “More and more faculty are finding that the traditional lecture no longer suits them,” Aladjem notes. “And they are finding alternative ways to connect with students. Some are quite sophisticated in using course websites, blogs, and other means to be in touch. Michael McCormick, Goelet professor of medieval history [see “Who Killed the Men of England? [26]”], holds office hours late at night via Skype, and it’s very popular.
Peer-instructed students who’ve actively argued for and explained their understanding of scientific concepts hold onto their knowledge longer. Another benefit is cultivating more scientists. A comparison of intended and actual concentrators in STEM (science, technology, engineering, mathematics) fields indicates that those taught interactively are only half as likely to change to a non-STEM discipline as students in traditional courses.
“Here’s what happened,” he continues. “First, when one student has the right answer and the other doesn’t, the first one is more likely to convince the second—it’s hard to talk someone into the wrong answer when they have the right one. More important, a fellow student is more likely to reach them than Professor Mazur—and this is the crux of the method. You’re a student and you’ve only recently learned this, so you still know where you got hung up, because it’s not that long ago that you were hung up on that very same thing. Whereas Professor Mazur got hung up on this point when he was 17, and he no longer remembers how difficult it was back then. He has lost the ability to understand what a beginning learner faces.”
This innovative style of learning grew into “peer instruction” or “interactive learning,” a pedagogical method that has spread far beyond physics and taken root on campuses nationally.
There was a time, not that long ago, when games lived in the game cabinet. The canon included Monopoly, Scrabble, Risk, a deck of cards and a backgammon set. Over the last 25 years, the game cabinet has been slowly replaced with the game console, the computer, the smartphone and now the tablet. Games became ubiquitous, but they were still mostly for fun. Now games are trying to make another big leap, from the world of recreation to the world of deadly serious. A rash of new games seeks to help you lose weight, save energy, cope with your chemo or cut back your drinking.
A quarter of all (Stanford) undergraduates and more than fifty per cent of graduate students are engineering majors. At Harvard, the figures are four and ten per cent; at Yale, they’re five and eight per cent. Some ask whether Stanford has struck the right balance between commerce and learning, between the acquisition of skills to make it and intellectual discovery for its own sake
Stanford is the farm system for Silicon Valley. When looking for engineers, Schmidt said, Google starts at Stanford. Five per cent of Google employees are Stanford graduates
Consider computer technology. In 2009 the U.S. graduated 37,994 students with bachelor’s degrees in computer and information science. This is not bad, but we graduated more students with computer science degrees 25 years ago! The story is the same in other technology fields such as chemical engineering, math and statistics. Few fields have changed as much in recent years as microbiology, but in 2009 we graduated just 2,480 students with bachelor’s degrees in microbiology — about the same number as 25 years ago. Who will solve the problem of antibiotic resistance? If students aren’t studying science, technology, engineering and math, what are they studying? In 2009 the U.S. graduated 89,140 students in the visual and performing arts, more than in computer science, math and chemical engineering combined and more than double the number of visual and performing arts graduates in 1985.
This is the made up story about two very real girls – Ada, the world’s first computer programmer, and Mary, the world’s first science fiction author – caught up in a steampunk world of hot-air balloons and steam engines, jewel thieves and mechanical contraptions. For readers 8-12. (via Wollstonecraft by Airship Ambassador — Kickstarter)
the fashionable mantra that emerged recently – that “code is the new Latin” – is so perniciously clueless. It implies that programming is an engaging but fundamentally useless and optional skill. Latin is an intriguing, but dead, language; computer code is the lingo of networked life… The biggest justification for change is not economic but moral. It is that if we don’t act now we will be short-changing our children. They live in a world that is shaped by physics, chemistry, biology and history, and so we – rightly – want them to understand these things. But their world will be also shaped and configured by networked computing and if they don’t have a deeper understanding of this stuff then they will effectively be intellectually crippled.
Children from all backgrounds and every part of the UK should have the opportunity to learn a musical instrument; to make music with others; to learn to sing; and to have the opportunity to progress to the next level of excellence.” Substituting “computing” for “music” in this declaration would provide a good illustration of what we have in mind as a goal for transforming the teaching of computing in schools
The Stanford Education Experiment Could Change Higher Learning Forever
I’m enrolled in CS221: Introduction to Artificial Intelligence, a graduate- level course taught by Stanford professors Sebastian Thrun and Peter Norvig.
Last fall, the university in the heart of Silicon Valley did something it had never done before: It opened up three classes, including CS221, to anyone with a web connection. Lectures and assignments—the same ones administered in the regular on-campus class—would be posted and auto-graded online each week. Midterms and finals would have strict deadlines. Stanford wouldn’t issue course credit to the non-matriculated students. But at the end of the term, students who completed a course would be awarded an official Statement of Accomplishment.
People around the world have gone crazy for this opportunity. Fully two-thirds of my 160,000 classmates live outside the US. There are students in 190 countries—from India and South Korea to New Zealand and the Republic of Azerbaijan. More than 100 volunteers have signed up to translate the lectures into 44 languages, including Bengali. In Iran, where YouTube is blocked, one student cloned the CS221 class website and—with the professors’ permission—began reposting the video files for 1,000 students.
(via smarterplanet)
“Virtually all young people are familiar with electronic games and social networking and might be considered as ‘digital natives’, but they are not “digitally competent” in the sense that they do not know sufficiently how to use the digital world in a business context,” said the EC.
The European e-Skills Week will comprise a number of activities and events designed to inform young people on how to acquire such skills from between the 19 and 30 March. The EC says that the driving force behind the initiative was the importance of ICT skills to the future of the European economy and an increase in jobs which require a high level of education.