This is my dumping ground for quotes and other stuff relating to the wonderful world of digital & communications.
Shazam services more than 200 million people over seven major mobile platforms in more than 200 countries, and 1.5 million new users gravitate towards the app every week, helping to keep the app in the top 10 most downloaded apps of all time in iTunes. This year has also been a banner year for Shazam’s integrations into major live events — the company offered exclusive content and a second-screen experience for viewers of both the Super Bowl and the Grammys. The company has also found permanent installations on primetime network television series, including the incredibly popular reality show American Idol.
As of this morning, the year-old Viddy had 16 million users, adding 500,000 new ones a day
iPad drawing and painting app Paper … downloaded over 1.5 million times in its first two weeks.
Draw Something was downloaded 50 million times in 50 days. Users created billions of drawings, adding 3,000 new pictures every second. On March 21st, OMPOP, the company behind the game, was bought up by Zynga for more than $200 million
In June 2011, researchers reported that time spent on apps began to outpace time spent on the desktop or mobile Web.6 The change reflected a 91% increase in time spent with apps between June 2010 and June 2011. In December 2011, the technology forecasting firm The Gartner Group predicted, “By 2015 mobile application development projects targeting smartphones and tablets will outnumber native PC projects by a ratio of 4-to-1.
If the app has a single feature that makes it worth downloading, it’s probably the playlist builder. As you come across audio clips and shows you want to hear, whether it be via search or by browsing, you can add queue them to play one after another. This ends up working like a sort of personalized radio station, not of songs, but of NPR’s best in-depth music coverage
With a significant percentage of Topshop’s online sales already coming from mobile devices, Topshop created the app to make its entire product catalog easily accessible to mobile customers. In the first four weeks that it has been available, the app has seen more than 280,000 downloads… The app was designed to keep the Topshop brand identity at heart while making it easy for customers to stay up-to-date on what is new at Topshop, as the retailer changes several hundred items a week.
the Metropolitan Museum of Art has gotten involved. It announced Friday that it has supplied more than 76,000 images of paintings, drawings, prints and photographs in its collection to the project, meaning that if you come across a reproduction of a painting that rings a bell – like “Juan de Pareja” – but can’t remember who painted it, your phone can tell you within seconds that it was Diego Velázquez. The app then directs you to the work on the Met’s site, for example, which tells you where to find the painting in the museum and gives you much more information
Evernote.. has hit 20 million registered users just 3 1/2 years after its launch, with 8 million monthly actives.
These users are long-term, Libin emphasized, with 42% eventually returning after they leave, “People that leave kind of miss it,” Libin said. He revealed that 750K of that 20 million are Evernote Premium users, paying $5 a month and $45 a year for the extremely handy services. Those paid users amount to $18 million in bookings
To settle the feud, they downloaded a 99-cent iPhone app called Kick to Pick. After typing in the two names, they held the phone to Ms. Pollak’s stomach, as the phone alternated between the two. When the fetus kicked, the phone froze on one name, like a coin toss. It came up Chloe for each of the four tries.
navigating a three-dimensional exhibition through a series of still photographs gets tiring. You can’t rotate your view as you circle the collection. Nor is it possible to zoom in or out by pinching the screen. So while the app serves its main purpose, it will not give users a good sense of the exhibition itself.
This is fine if you are already at the museum. But the Guggenheim says that it wants the app to serve as a substitute to a museum visit for those who cannot make it to the Upper East Side. Toura, the company that helped the Guggenheim develop it, says that this is a major goal for most of its museum clients. More than half of the people who use the company’s museum apps never visit the museums, and about 30 percent live outside the country
Philip M. Katz, the assistant director for research at the American Association of Museums, said that half of its member museums will be using mobile devices in some way by the end of the year.
… In a survey conducted by the museum association late last year, fewer than 1 in 20 museums said they had designed their own smartphone applications, and most did not have a budget to develop them.
Many retailers, as varied as Saks Fifth Avenue and Wal-Mart, are putting out new iPad apps in time for the holiday season. These apps do away with scrolling through pages of items online, and aim to make shopping more entertaining.
“There’s always been a little bit of a disappointment with the online experience, because the Web site needs to be practical and doesn’t engage the customers as well as the store experience and the catalog,” said Chris Love, director of portfolio management at Anthropologie. “We’re thinking about the iPad as a new channel that needs to be treated differently.”
Just 8 percent of online shoppers own tablet devices, and retailers, on average, have spent an anemic $14,000 on tablet apps, according to Forrester Research. But 60 percent of tablet owners use them to shop and many, especially young people, say they prefer shopping on tablets to smartphones and even computers
iCow, a mobile-phone application that allows herders to register each individual cow, and to receive individualized text messages on their mobile phones, including advice for veterinary care and feeding schedules, a database of experts, and updated market rates on cattle prices. It’s an example of how high technology can help out even in the low-tech business of agriculture, in which 80 percent of Kenyans make a living