This is my dumping ground for quotes and other stuff relating to the wonderful world of digital & communications.
SecondLife has 1 million active users. That’s almost the exact same number it had at the peak…
That number never fell… More impressive, there are $700 million a year in virtual goods transacted inside of SecondLife every year. That’s more than enough to make the company very profitable.
The problem — really the only problem, but a big one nonetheless — is they couldn’t ever find a way to make those numbers grow.