1. SecondLife has 1 million active users. That’s almost the exact same number it had at the peak…

    That number never fell… More impressive, there are $700 million a year in virtual goods transacted inside of SecondLife every year. That’s more than enough to make the company very profitable.

    The problem — really the only problem, but a big one nonetheless — is they couldn’t ever find a way to make those numbers grow. 

     
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